Case study · 2026

Emma

A new website for Emma, a child-development platform for families, kindergartens and clinics, told as one scroll story: a day's moments stand as a tower of painted blocks, fall at 19:30, and lead back to where the evening began.

Client
Emma
What we made
Art direction, Story, Copy, 3D, Website

Emma helps parents, kindergarten staff and therapists make sense of a child's day. We redesigned its website as a single evening, told in painted toy blocks, figures of light and one warm key light, from the first moment of the day to the next morning.

01 · The problem

A product about care, dressed as a cold start-up.

Emma reads short moments from a child's day, at home and in kindergarten, and helps the adults around the child understand them and know what to do next.

Its website looked like most technology launches: a black page, cyan and violet neon, a glowing brain held in a child's hands. The pictures led with worry: a child alone, tired parents, an empty chair.

The whole story was there, but told as stacked cards, with sections that faded in so late that whole screens sat empty. The question we set ourselves: how do you show a parent what a whole day can explain, with warmth instead of fear?

02 · The look

Five ways to tell one day.

We wrote five treatments, each with its idea in one sentence and a frame of the opening at full size. Beads on one thread. A child's soft toy as the light moves around it. One day of window light. A child seen in dots, then understood whole. Painted blocks with a thread of light through every one.

The first four began on pale paper and cream. Emma's own brand is dark, so we kept it dark and made it warm: a room at dusk or early morning with real light in it, a mulberry near-black instead of black, and no neon anywhere.

Painted wooden beads threaded on a red cord on a pale ground
A hand-knitted grey rabbit sitting upright on a pale ground
Morning window light falling across floorboards beside a small stack of blocks
Two versions of the same homepage side by side, cream on the left and dark brown on the right, both with wooden beads strung on a red cord beside the headline
The thread, light and then dark.
The same homepage twice: a window's light barely visible on a pale page, then a dark page where a warm four-pane patch of window light glows beside the headline
On a dark ground the light becomes the only bright thing in the room.
A dark homepage with painted beads on a red cord lying across a wooden floor
A dark homepage with a slanted patch of window light on the wall
A dark homepage with window light falling across a floor
A dark homepage with a stacking toy dissolving into a field of halftone dots

The thread of a day.

We chose the fifth. Its first tower was mostly cubes. A child's day is more varied than that, so the blocks became arches, half-rounds, cylinders, roofs and cones, each one a different kind of moment.

Before anything was built in 3D, we fixed the material: real painted wood on the mulberry ground, an amber ball resting under the arch.

Two dark homepages reading A child's day, understood. On the left a tower of mostly square blocks; on the right a taller tower of many different shapes with a fine thread of light looping through it
The first tower, then the varied one.
A wooden block tower on a dark plum ground: a green arch with an amber ball beneath it, cylinders, cubes and a blue roof
The same block tower seen closer, a cone and a small cube fallen beside it

03 · The rough site

The whole story in basic shapes, before any asset.

Before making a single finished picture, we built the site nine times in plain blocks, lines and points, to watch the story flow at the speed of a scroll.

Each version answered one question. Where the camera goes. When the words change. How one scene becomes the next. Version five tried a slanted wipe, and we replaced it with a transition of our own. Version six brought in the figures of light. Version nine fixed the scroll, and production started from it.

An early version of the homepage: a tower of flat geometric blocks with a single white line looping through it, beside the headline A child's day, understood.
A rough version where the block tower stands mid-fall under the headline Then, at six, it all comes down.
A rough version with fallen blocks scattered across a dark floor, the camera low among them
A rough version where a child appears as a cloud of warm points beside fallen blocks
Rough version nine: the child of points slumped beside the fallen blocks under the headline 19:30. The evening comes apart.
Two block towers side by side: flat, hard-edged coloured shapes with a thick white line, then soft-cornered painted blocks with fine strands of light
The same tower, rough and finished.

04 · The idea

Emma sees the whole day, so you understand the moment.

The site is one chain of scenes, each made by the last. The day's moments hang in the air, come down and stand as a tower. At 19:30 the tower falls.

The camera goes inside, under the fallen arch, to a small amber ball: the place where the evening began, hours earlier. Pulling back, that day is one of many laid out across a floor of days, and one strand of light joins them.

The amber ball is there from the first scenes and pays off here. The evening is Emma's own example: a fight over the shower that started with a packed afternoon.

A tower of painted toy blocks on a dark wooden floor, an amber ball inside its green arch, with fine strands of light spiralling around it
The day's moments, standing together.
Painted blocks tumbling through the air above a dark floor, a green arch left standing, a cloud of warm points blowing away
A child made of warm points of light sits hunched forward on a dark floor beside a row of fallen painted blocks
A close, low view under a blue-green block arch: a small amber ball glows in the opening and throws a warm reflection on a polished floor, the room around it cold blue
Where it began.
Looking down on a dark wooden floor covered with small grey block towers; a few glow amber, and a fine thread of light runs between them to a heap of painted fallen blocks
The floor of days.

05 · The made things

Simple forms, real light.

People appear as figures of light: thousands of warm points that flow into a body and away again. Where a scene needed a real child, a picture and its points share the frame, and a slow drifting field decides which shows where.

The furniture is modelled by hand to match a picture made first: a child's chair, an armchair, a door with real joinery, a lamp, a table and a key. Each model stays small. The realism comes from the surface and from light rendered into the texture.

The blocks have pillowed corners and four quiet finishes: matte nap, pale wood, speckled cream and pale cast, in seven paints from raspberry to slate.

A seated child made of warm points of light reaches toward a tower of painted blocks wrapped in strands of light
A figure of light builds the tower.
A mother with dark curly hair kneels on a plum backdrop, her hands on the shoulders of her small son in pale pyjamas
The same mother and child in a dark room by a lit floor lamp, their lower bodies dissolving into warm points on a round rug
A curly-haired toddler in a mustard jumper sits cross-legged, looking down at a small green block in his hands
The same toddler on a round green rug, his legs breaking into points of light, a fine ring of light circling him while figures made of points play behind
A worn painted child's chair with a pink arched back and multicoloured legs, and beside it the same chair as a clean 3D model with a cream seat
The picture first, then the model.
A sage-green four-panel door ajar in a wooden frame, and beside it the same door as a 3D model standing in warm light on a dark floor
A soft sage armchair with a mustard throw, and beside it a simplified 3D armchair in mint with a mustard cushion
A child's chair shown twice: as a white wireframe mesh, then painted pink, cream, blue and yellow
Few triangles. The surface does the rest.
The wireframe of a panelled door and its frame, every edge of the mesh drawn in thin grey lines
A close-up of a brass doorknob and keyhole plate on a sage-green painted door
A floor lamp seen from below, twice: first a plain closed cone shade, then an open drum shade with dark rims and a glowing disc inside
The brass ring of an old key shown twice: first thick and uneven, then a slim, even loop with a neatly turned collar
A square texture of black-and-white light and shadow unwrapped from a door, beside the finished door standing ajar in warm light
The door's light, rendered into its texture.

06 · Craft

Built to answer the hand.

The page scrolls natively. Every bit of scroll moves the picture at once and glides a little, and nothing snaps or springs back. The camera travels one smooth curve, with a station at every stop.

Scenes change through a level band of soft focus. Both scenes blur inside it, and one becomes the other.

One warm key light, high and to the left, follows each scene's subject and casts real shadows. Everything else falls into the dark.

Every word is real text, laid out right to left as easily as left to right, so the site can speak Hebrew as well as English. Each scene has a description for screen readers, and with reduced motion the page becomes a still, readable story.

On a phone the picture is budgeted: about sixty frames a second while scrolling, thirty at rest, twenty when left alone, and 30% fewer points of light. In all: 32 stops, nine rough versions, 737 refinements and 94 commits.

A field of floating blocks over the headline One hard evening is a guess. A pattern is an answer.
The same frame going soft in a rising band of blur
A child made of points of light appearing through the band of blur
A child of light beside a green door, the scene lit evenly
The same scene painted as a target, with a warm pool of light and deep shadow
The scene rebuilt toward the target, a height mark glowing at 10 on the door frame
The same moment on a laptop screen and a phone screen: a child of warm points slumped beside fallen blocks under the headline 19:30. The evening comes apart.
The same moment on a laptop and a phone.

07 · The site

From a child's day to the next morning.

Thirty-two stops, each with something new to read and see. At the foot, the morning child's light floats down and settles as three children around the name.

The opening: the headline A child's day, understood. with painted blocks drifting in a ring around it
A tower of painted blocks with a strand of light winding up it, under the headline Emma puts the day together.
Blocks flying apart above a dark floor under the headline 19:30. The evening comes apart.
An amber ball glowing under a blue-green arch, under the headline Tonight's fight over the shower began hours earlier.
Looking down on many grey block towers, one lit amber, under the headline One hard evening is a guess. A pattern is an answer.
A mother and child of light and picture beside a phone showing a short report, under the headline Share the moment. Know what to do.
A toddler sitting apart on a rug inside a ring of light, under the headline In kindergarten, a quiet early signal.
A tablet showing three lines for one week beside an armchair, under the headline In the clinic, the whole picture.
A figure of light standing beside a door frame marked with heights, under the headline From birth to adulthood.
A brass key in a ring of light before a closed door, under the headline Your family is not raw material.
A smiling toddler inside a ring of painted blocks, under the headline Tomorrow, another day.
The foot of the page: the name Emma set full width, with three small children of light sitting and standing on its letters among scattered blocks
Three children of light around the name.
The opening on a phone: blocks above the headline A child's day, understood.
The fall on a phone, under the headline 19:30. The evening comes apart.
The amber ball under the arch on a phone
Mother, child and the phone report on a phone screen
The growing figure of light by the door on a phone
The key in its ring of light on a phone
A child's day, understood.
Concept
A self-initiated concept by Signal Eight, made to show our capabilities.
Made by
Signal Eight: art direction, story, copy, 3D and website
Type
Rubik

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